import {
    TILED_LAYER_COIN,
    TILED_LAYER_TRAP,
    TILED_LAYER_BLOCK,
    TILED_LAYER_PIPE,
    TILED_LAYER_FLAGPOLE,
    TILED_LAYER_LAND,
    TILED_LAYER_MOUNTAIN,
    TILED_LAYER_CLOUD,
    TILED_LAYER_BACKGROUND,
    TILED_LAYER_MAP,
    TILED_OBJECT_OTHERS,
    TILED_OBJECT_MUSHROOM,
    TILED_OBJECT_ENEMY,
    TILED_OBJECT_MAP,
    OBJECT_OTHERS_BIRTH_POINT,
    OBJECT_OTHERS_FLAG_POINT,
    OBJECT_MUSHROOM_REWARD,
    OBJECT_MUSHROOM_ADDLIFE,
    OBJECT_ENEMY_MUSHROOM,
    OBJECT_ENEMY_FLOWER,
    OBJECT_ENEMY_TORTOISE,
    OJECT_OTHERS_MAP,
    OBJECT_MUSHROOM_MAP,
    OBJECT_ENEMY_MAP,
} from "../constant";

export default class tiledMapData {
    public static TILED_LAYER_COIN = TILED_LAYER_COIN;
    public static TILED_LAYER_TRAP = TILED_LAYER_TRAP;
    public static TILED_LAYER_BLOCK = TILED_LAYER_BLOCK;
    public static TILED_LAYER_PIPE = TILED_LAYER_PIPE;
    public static TILED_LAYER_FLAGPOLE = TILED_LAYER_FLAGPOLE;
    public static TILED_LAYER_LAND = TILED_LAYER_LAND;
    public static TILED_LAYER_MOUNTAIN = TILED_LAYER_MOUNTAIN;
    public static TILED_LAYER_CLOUD = TILED_LAYER_CLOUD;
    public static TILED_LAYER_BACKGROUND = TILED_LAYER_BACKGROUND;
    public static TILED_LAYER_MAP = TILED_LAYER_MAP;
    public static TILED_OBJECT_OTHERS = TILED_OBJECT_OTHERS;
    public static TILED_OBJECT_MUSHROOM = TILED_OBJECT_MUSHROOM;
    public static TILED_OBJECT_ENEMY = TILED_OBJECT_ENEMY;
    public static TILED_OBJECT_MAP = TILED_OBJECT_MAP;
    public static OBJECT_OTHERS_BIRTH_POINT = OBJECT_OTHERS_BIRTH_POINT;
    public static OBJECT_OTHERS_FLAG_POINT = OBJECT_OTHERS_FLAG_POINT;
    public static OBJECT_MUSHROOM_REWARD = OBJECT_MUSHROOM_REWARD;
    public static OBJECT_MUSHROOM_ADDLIFE = OBJECT_MUSHROOM_ADDLIFE;
    public static OBJECT_ENEMY_MUSHROOM = OBJECT_ENEMY_MUSHROOM;
    public static OBJECT_ENEMY_FLOWER = OBJECT_ENEMY_FLOWER;
    public static OBJECT_ENEMY_TORTOISE = OBJECT_ENEMY_TORTOISE;
    public static OJECT_OTHERS_MAP = OJECT_OTHERS_MAP;
    public static OBJECT_MUSHROOM_MAP = OBJECT_MUSHROOM_MAP;
    public static OBJECT_ENEMY_MAP = OBJECT_ENEMY_MAP;
}
  